Week in review: Week to 21 February
Feb. 24th, 2026 10:30 am( Read more... )
. I went with friends to a concert by the iconic punk rock band The Living End. It's not my kind of music particularly, but my friends were going and it was at a nice outdoor venue in good weather, so I figured I might as well go along and see how it went. I still don't think it's my kind of music particularly, but I had a good time.
. I went on a walk with some of my relatives and we talked about how our weeks had been going. We're hoping to make it a regular event.
. I was looking for new ice cube trays and decided I wanted flexible silicone ones instead of rigid plastic. I couldn't find any regular cube-shaped silicone trays, but I came across a set that made ice blocks shaped like animal heads, and decided that a bit of extra whimsy wouldn't hurt. They were available in dog heads and cat heads, so I got one of each. The dog heads are working a treat, but I haven't been able to get the cat heads out of the trays -- the extra surface area of the whisker details is providing too much grip on the ice blocks.
. Since I'd had to pay for it as part of the bundle, and it had already downloaded itself, I figured I might as well try out War of the Chosen, the big expansion DLC for XCOM 2. I have mixed feelings about parts of it, but on the whole I'm having a positive experience.
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Something I'd expected to dislike, but actually haven't so far, is that several of the obligatory story missions have been revamped specifically to rule out the easy solutions that players had found for achieving the objectives. There's one particular mid-game mission which had become effectively a solved problem where I just had to go through the same sequence of moves each time I played it; the revamped version breaks that sequence of moves, so that I had to actually work at completing the mission, and the result was that I had fun playing it and was interested in how it would turn out. It remains to be seen whether I will have the same response to the final boss mission, which I gather has been rejiggered specifically to remove the strategically-convenient geography that I've been relying on over multiple play-throughs to make the final boss fight much easier than the game designers intended it to be.
