May. 13th, 2007

capri0mni: A black Skull & Crossbones with the Online Disability Pride Flag as a background (Flights)
Feedback, especially thoughtful critique, is as ambrosia of the Gods.


Sings: "I get by with a little help from my f'list. I get high with a little help from my f'list!"


A princess is destined for marriage to the brave foreign prince who saved her father's life. She travels with her lady-in-waiting to the foreign land with her royal dowry and one of the king's generals to protect them. Each of the young women wishes she were in the other's place, and the general wishes he were king. They are overtaken by thieves. The general runs away, and plans on telling the king that future bridegroom is responsible for the princess's death, hoping to incite a war that would leave the throne vulnerable.

The thieves get drunk and let their guard down. The princess, using her wits (a la Br'er Rabbit, the Bremen Town Musicians, and others), manages to save herself, her lady-in-waiting and most of the treasure. Since her future bridegroom does not know what either of them look like, she suggests that they switch places.

There are some dicey moments as each tries to learn the other's part. But the lady-in-waiting's native charm and humor win the heart of the prince, and the princess's cleverness humiliates the farmyard bully (not exactly sure how, any ideas?), so wins her friends.

But then, one of the thieves comes to town, and notices that the two women have switched roles and gets a message to the prince. The prince questions the women, and suspecting they were in it together, has them both imprisoned for their deception.

Then the army of the princess's father appears on the horizon, and a message is sent to the prince that he must pay for her death. The prince confronts the princess about this, and she realizes the general must be behind this. (This is [another place] where I'm fuzzy about details, and could use some suggestions) The princess uses her wits again, and helps the prince foil the traitorous general, thus saving her father's throne and her new home as well.

The prince, in gratitude, overs her the hand of his most noble knight, but all she wants is a home and some land – space to choose her own fate.




Now, in the original story from which I got most of my ideas for this one (The Goose Girl, from Grimms) the princess has a magical talking horse (who, sadly, meets an early and grisly death). Should my princess also have a magical talking animal companion (who could, perhaps, help in the climatic battle)? Also, unlike in fairy tales, I need some actual names besides “the princess” “lady-in-waiting” and “the prince.” Any ideas?

[eta: The link is now fixed]

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